Steve Thompson

Narrative Designer and dialogue magicianTeam-oriented and Virginia-based Narrative Designer with a passion for story-centric games. Uses a narrative framework and top-down approach which allows for genre flexibility. Experience in prose and scriptwriting, allowing for the creation of player-centric worlds, characters, and lore.


Reviews

"Steve's writing is excellent."
on Nebularceny
"Honestly, I just didn't want it to end! Everything is perfect from the look of the walls... to the writing... I played for about an hour and a half."
on Nebularceny
"The story was strong and very well-told for how short the game is, though I got one ending I felt like going back to get the rest because I wanted to know what happened."
on Huldrawood


What I Bring

With a Creative Fiction Writing BFA under my belt, I want to craft video game narratives that will touch players and stay with them for years.
I grew up on point-and-click adventure games and largely Nintendo products. Since building own PC in high school, it has become my primary platform. My free time is spent largely between writing my own creative work and engaging in gaming in some way, whether it be through playing them myself or watching someone else play them online
I discovered the power of game narratives in middle school through Xenoblade Chronicles and have been writing as a hobby since 2012. I earned my BFA in Creative Writing from George Mason University. Sci-Fi and Fantasy are my favorite genres.
You can take a look at my resume here.
Click the buttons below to get in contact with me through email or LinkedIn.

  • "Traditional" prose writing skills

  • Scriptwriting style writing skills

  • Strong dialogue and character work

  • Team and project-oriented mindset

  • Extreme attention to detail

  • Passion for video games

  • Experience in visual novel and adventure game writing

  • Ability to work remotely and on-site

  • Experience with Twine


Games

Nebularceny

Nebularceny, the 1st place winner of Dungeon Crawler Jam 2025 out of 71 entries. In a 10-day period, our team of 5 created a smooth and engaging dungeon crawler that took players up to 3 hours to beat. Teams were required to choose at least 1 out of 4 given themes, and we incorporated 2 into Nebularceny. It is playable on both PC and mobile, and follows an explorer who launches a heist on a space station to steal a military weapon.
I worked as the main writer, taking less than a week to craft NPCs, character dialogue, item names and descriptions, and narration.
Read the beginning of Nebularceny here.
You can download the game from our itch.io page by clicking the picture to the left.

Huldrawood

Huldrawood, is a visual novel that was made in 2 months for a game jam in 2024. As just a team of 3, we were able to exceed jam expectations and crafted numerous branches through player choices, which culminated 4 different endings. The game is about 30 - 45 minutes long, and closer to 2 hours to see all 4 endings. The game follows 3 fae sisters whose island home is invaded by humans.
As the narrative designer, I created all story points, character interactions, dialogue, and player decisions. Working with the team lead and artist, I pitched character concepts, personalities, and descriptions, and flushed out our team lead's story vision.
Read the beginning of Huldrawood here.
You can download the game from our itch.io page by clicking the picture to the left.